D&D with ADI
Tall, lean, muscular grey, and with a thick beard, he appears unnaturally calm despite a menacing composition. As if he had seen you walking his way from a mile away. Possibly half-orc and half elf, maybe something else; definitely barbarian. He looks war-torn but young, healthy, and resilient. On his chest is a massive bear totem tattoo. He seems so still that he could be mistaken for a statue.
He stands at ease with an impressive black halberd. Its blade is crescent shaped, curving back towards the shaft, leaving a convex blade on the end which glints with beautiful multi-colored lights. He is unarmored; instead wearing above average Orc explorer’s pants and sturdy boots. He also wears large worn Elven monk’s beaded necklace and an impressive belt with what looks like a head upon the buckle that has a beard exactly like his own.
As you approach, you realize he has been rolling a coin between fingers. Not through any magic. Just seemingly to pass the time. This flicker of playfulness is almost jarring considering how completely at odds it is with his appearance. He looks ready to speak, but doesn’t, then puts away the coin without any of the previous flair.
GreyHalo is an urban Dantise (Dire Elf).
The result of orc and elf parents, it is a rare occurrence for Dantise to be born. It is usually thought that such offspring is not possible, and the birth is covered up in secrecy rather than reported, so it is unsure just how rare it is. Only a small handful of these crossbreeds have come to adulthood with some notoriety. It is rumored to only be possible when the mating is consensual, which if true, may help to explain the rarity. Regardless, unlike orc and elven offsprings with humans, the Dantise is almost never accepted by either society, and tend to gravitate towards human civilizations to make their way in the world. The name Dantise is believed to come from an ancient elven word meaning stained. Many people use the term Dire Elf when referring to the Dantise.
While the Dantise appearance generally favors the elven parent, the orc traits are easily visible. Their skin is gray and their teeth are strong and prominent. Their hair is usually black. Their slender frames are rippled with dense muscle, and they weigh anywhere from 170 to 220 pounds.
The Oncoming Storm.
Dantise are filled with rage tempered by patience. Regardless of their current temperament, they appear to be sullen or angry. Their orc blood makes them short-tempered, but their elven blood helps them maintain self-control more easily than traditional half-orcs. Their body language is remarkably neutral, and when they do make a move, it’s usually a surprise to others.
Untrusted and Unwelcome.
Due to their appearance and outward demeanor, most other races tend to view Dantise as menacing and untrustworthy on a level usually reserved for tieflings. They are easily mistaken for dark or undead creatures, which doesn’t help others accept them. Too orcish for elves, and too elvish for orcs, they are almost never accepted in either society. They tend to live either solitary lives, or live in large, human filled societies where they are a little less likely to be judged by their appearance alone.
Dantise usually have names given to them by the parent who raises them. Sometimes, they have both an orc and an elven name. In society, they often choose a more human name, or a nickname in order to better fit in.
Also known as Dire Elves. A crossbreed of orc and elves, the Dantise blends the traits of both races.
Ability Score Increase. Your Strength, Constitution and Dexterity all increase by 1, and one other ability score of your choice also increases by 1.
Age: Dantise mature a little faster than humans, reaching adulthood by age fifteen. They age slowly after reaching maturity, and can live to around 150 years.
Alignment: Dantise tend to be chaotic, due to the nature of both of their parents. Regardless of alignment, Dantise are usually unpredictable, and seem to be fighting an internal struggle between good and evil.
Size: Dantise are generally taller, slimmer and heavier than humans. In this case, 6 feet tall.
Speed: Due to your increased strength and agility, your base walking speed is 35 feet.
Darkvision: Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light for 60 feet. You can also see in magical or unnatural darkness for 5 feet as if it were dim light. You can’t discern color in darkness, only shades of gray.
Menacing: You gain proficiency in the intimidation skill.
Natural Distrust: You have advantage on saving throws against being charmed
Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Quick Reaction: You have +1 to initiative rolls, beating all ties. You can also use your bonus action as a reaction before your first turn, which includes moving up to 5 ft.. You can still make a second, normal reaction during the first round, but can not take another bonus action on your turn.
Languages: You can speak, read and write Common, Elvish and Orc.
Being a half-breed, GreyHalo had already become grizzled early in his youth. But the compounded internal conflict characteristic of mixed Dantise blood and life in gang-infested streets of a large city proved to be a bit much for him. He fought his way through predicaments. Frequently!
Seeing this and attempting to better him, his Elven father paid an Elven monastery great sums to help his son learn a modicum of self-control and more refined methods of combat. A father’s gesture wasn’t lost on him. But the teachings failed.
Frustrated. GreyHalo left. Yet while still adorning the large monastic beads across his body — something that hadn’t gone unappreciated by the abbot.
A month’s hike led him to the wildlands of his Orc Barbarian uncles. There he was reluctantly accepted. And seemingly more for his grizzly aura than because of family ties. GreyHalo was now 24 years old, with a near-berserker style of fighting, and a staggering constitution which startled even the white-haired elders. Additionally, his Barbarian masters recognized a potent thread of spirituality in him. Though GreyHalo certainly was not meant for priesthood or shamanism, the seasoned barbarians knew it when they saw it: this young man was destined for spirit totems.
GreyHalo’s performance in training was ruthless. When his uncles saw him and thought of their fathers’ battle-savagery. Especially with the halberd which battle-tested 30 year old used to flatten beasts thrice his size.
When GreyHalo departed the wildlands it was just as abruptly as he had the monastery. Only now, not merely with monk’s beads. His elders granted him a giant bear totem on his chest, an eagle totem across his back, and his grandfather’s magic halberd “Piercing-Darkness.” https://www.dandwiki.com/wiki/Piercing_Twilight_(5e_Equipment)
In the years since, GreyHalo has been seen wandering a few of the larger mountain towns where he generally blends in with the strange menageries. He has been rumored to accept coin for tasks that present him with “special challenges” for his abilities. But never aligning himself with evil.
GreyHalo’s nature has been said to be needlessly crude and threatening. Oftentimes with displays of deep sarcasm and dark (when not completely inappropriate) humor. He has been known, for example, to wear a dwarf’s head as a belt buckle then offer snide remarks about it to friendly dwarves. But those who know him well understand these are glimmers of compassion despite his outwardly harsh nature.
However his history inner and outer struggles can be managed are something of a marvel to them. They often wonder if “GreyHalo” is more namesake of his path than his actual name.